1d6 piercing + 1d8 slashing
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit. After you throw it and it hits or misses, it flies back to your hand immediately.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you cannot shake your hatred for your sworn enemy. Whenever you are in their presence, you are compelled to fight them to the death, theirs or yours.
Whenever you roll a 1 on an attack roll using this weapon, the weapon bends or flies to hit you in the back. Make a new attack roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the spear.
Attunement: The spirit of Captain Ahab appears before the person and tells them in order wield his harpoon, they must swear a vow to destroy a specific enemy.
Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Bonus: Weapon Attack Range, Damage: Additional, character proficient with spears, Damage, Buff, Combat, Cursed, Thrown, Versatile, Sap
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