This weapon's large blunt head resembles a meteor on one end and when swung will ignite the surface of the rock creating a trail of burning air behind, although the fire dies out quickly. The other head is made of electrum and has three different runes carved into it. Each of these runes carries a different effect and can be activated through a command word that relates to each.
You gain a +1 with all attacks made with this weapon, and successful attacks deal an extra 1d6 fire damage. All runes on this weapon can be activated as a bonus action and will recharge by laying the hammer in uninterrupted sunlight for 2 hours.
Fax: speaking this word causes the meteor head of the weapon to release heat at an incredible rate, the surface of the rock becomes white hot, and the trails left behind by swinging sparkle and let off thick black smoke. After an attack is made with this weapon, it releases a Fog Cloud spell that also causes soot to cover the faces of hostile creatures blinding them for 18 seconds.
Sanguis: speaking this word causes the rune to glow a brilliant red and the hammer feels lighter than air, as you feel power flowing through you. The next swings you take with this weapon have increased power behind them. This rune is active for a single round, causing all successful attacks with this weapon to automatically roll maximum damage, critical hits are granted an extra (3 * proficiency bonus)
Impulsus: Speaking this word makes the head of the hammer become denser, nearly impossible to swing toward a person. Striking the ground causes a crater around the impact and shakes the earth causing all creatures within 15 ft to make a DC 18 Dexterity save or be knocked prone. Enemies who are struck by the heavier weapon take an extra 4d8 bludgeoning damage for that attack, although any attack while this rune is active is granted a -8 to hit. After striking a surface, the weapon will return to a normal weight
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Proficiency: Warhammer, Must spend a minimum of two days studying the balance of the weapon and connecting with the runes to learn their command words. Attacks made out of attunement are made with a -4 to hit., Versatile, Push
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