This bubbling green aromatic causes the wounds of creatures that inhale it, to slowly heal.
Tossing this glass vial to a point you choose within range causes the glass to shatter, scattering green, floral smelling fumes. Each creature within a 10-foot-sphere centered on that point restore 1d4 hit points at the start of each of their turns. This effect lasts for 1 minute, or until that creature falls to 0 hit points (whichever comes first).
The fumes spread around corners, but quickly dissipate after use.
This aromatic has no effect if released in an area of Moderate or stronger wind speed.
Undead, creatures that don't need to breathe and creatures immune to being charmed aren’t affected by this aromatic.
Notes: Healing, Consumable
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