Wondrous Item, legendary (requires attunement by a After holding the Almulent of Almera for an hour you become attuned to the magic item. It takes an action to unattune from the item.)

This small amulet is a bright red gem surrounded by a gold casing. The amulet is an ancient relic once owned by the most powerful of mages, but was eventually lost to time. The amulet extremely powerful magic item, capable of turning the tides of mage battles in seconds. The main use of the amulet is regaining spell slots, the amulet has 7 charges, these charges can be used to replenish spell slots. The number of slots is equal to spell slot level. Meaning the owner of the magic item can replace all their first level slots for 1 charge, all the 2nd level slots can be replenished with 2 charges, and so on and so forth. This means the max slot level they can replenish is level 7. 

Destroying the Amulet. The Amulet of Almera has an AC of 20 and 30 hit points. If aiming for the Amulet on the person of someone the attacker must roll with disadvantage. If the Amulet is destroyed all creatures within 30 feet must succeed a DC 16 Dexterity Saving Throw or take 42 (8d10) True Damage or half as much on a successful save.

Automatic Spells. The Amulet comes with spells on its own, these spells do not count as indivisual leveled spells. The Amulet can cast the following spells

The Amulet can cast these spell at will., light, mage hand, firebolt, thaumatergy, and ray of frost. 

The Amulet can also automatically cast the spell Guiding bolt, each time you cast Guiding bolt with the Amulet it uses one Charge. The Guiding Bolt level is equal to the amount of charges used to create it. Each charge used is equal to the spell level it's casted as, to a maximum of 7th level.

Notes: After holding the Almulent of Almera for an hour you become attuned to the magic item. It takes an action to unattune from the item.

Blade0711

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