May the 4th be with you
Name of Item: A.R.C. Blade
Rarity: Rare
Stats and Abilities: The A.R.C. Blade is a weapon with a red energy blade that extends from a hilt made of steel and adorned with an intricate design. The blade is powered by an advanced reactor core that produces a powerful, unstable energy field. When wielded by a character with proficiency in using this weapon, the blade deals 2d8 radiant damage on a hit.
Additionally, the wielder can spend a bonus action to activate the blade's unique ability, which allows them to unleash a powerful blast of energy in a 30-foot cone. Each creature in the area must make a DC 18 Dexterity saving throw, taking 6d6 force damage on a failed save, or half as much damage on a successful one. Once used, this ability cannot be used again until the next dawn.
How to attune to the item: To attune to this weapon, the wielder must spend a short rest focusing on the blade and attuning their mind to its power.
Who created it and how: The A.R.C. Blade was created by an advanced research corporation that sought to create the ultimate weapon to strike fear into the hearts of their enemies. It was constructed using an advanced reactor core that was infused with an unstable energy field, resulting in the weapon's incredible power.
How it has been used throughout history: The A.R.C. Blade has been wielded by numerous warriors throughout history, each using it to further their own goals. It has been used in countless battles and has become a symbol of its wielder's power and might.
Where the item lies now: The A.R.C. Blade's current location is unknown, but it is believed to be in the possession of a powerful warrior who has kept its existence hidden from the public.
Any legend or lore that might exist about it: It is said that the energy field that powers the A.R.C. Blade has a corrupting influence on its wielder, slowly turning them to a darker path. Some believe that the blade is cursed, and that those who wield it are doomed to a life of darkness and despair.
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Damage: Radiant, spend a short rest focusing on the weapon and attuning their mind to its power., Damage, Combat, Finesse, Vex
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