It allows the wearer to transform into 1 of 10 monsters. Roll a d10 to determine your monster transmutation. A glowing circle will appear above the band on your wrist pressing gown on the circle will engulf you in a green flame. You will gain different abilities depending on what monster you transform into. The transformation wil last for a random amount of time roll a d20 to determine how many minutes the transmutation will last. When the spell ends roll a d20 to determine how long the cooldown is in minutes.
1-Displacer Beast
2-young amethyst dragon
3-clay golem
4-cackler
5-Mimic
6-Owlbear
7-aarakocra
8-kobold
9-rust monster
10-treant
Notes: every use it will slowly draw a monster two you. every time you use it roll a d100 the monster will draw that many feet closer. it begins at 10,000 ft away. it maintains its current distance at all time., transmutation
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