Weapon (pistol), very rare

A pistol fashioned in the image of a Beretta M9. This pistol includes 2 15 round magazines.

Reload. You must have one free hand to reload this firearm and a player must spend 2 minutes to reload an empty magazine

Misfire. Whenever you make an attack roll with a firearm, and the dice roll is equal to or lower than the weapon’s Misfire score (Missfire Score = 4), the weapon misfires. The attack misses, and the weapon cannot be used again until you spend a full round action to try and repair it. To repair your firearm, you must make a successful Tinker’s Tools check (DC equal to 8 + misfire score). If your check fails, the weapon is broken and must be mended out of combat at a quarter of the cost of the firearm (current weapon cost, 500 gold). Creatures who use a firearm without being proficient increase the weapon’s misfire score by 1. For this games rules the wielder must be proficient with light hand crossbows.

Ammunition
All firearms require ammunition to make an attack, and due to their rare nature, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft ammunition yourself using your Tinker’s Tools at half the cost. Each firearm uses its own unique ammunition and is generally sold or crafted in batches listed below next to the price.  A player must spend a minimum of 6 hours in order to prepare 15 bullets from scratch.  If all components are present this preparation time is cut in half.

Flash Powder = 250G for one small barrel (1/2 lbs)

Bullets = require creation of a bullet casting cavity (creates 6 bullets).  Ore's used to make bullets dictate pricing based upon availability, or user may melt down currency in place.  1 lb of metal will produce 30 bullets.

Casings = The player may attempt to retrieve used bullet casings for re use.  The player will roll a percentage dice to determine how many casings look like they could be re-used.  The other casings may be used as scrap for bullets if melted down.  In order to craft casings the player must first create casing casting cavity. Ore's used to make bullet casings dictate pricing based upon availability, or user may melt down currency in place.  1 lb of metal will produce 30 bullet casings.

Proficiency with a hand light crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Notes: Damage: Fire, Ammunition, Loading, Range,

Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Loading, Range, Ammunition (Firearms), Vex

inval1dtarget

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