Armor (plate), legendary (requires attunement by a Fighter or Paladin)

While wearing this armor, you gain a +3 bonus to AC. 

While attuned and wearing this armor, you may choose another creature to place a protective bond on. While you are in 15 ft of that creature, you may use a reaction to make any attack that targets that creature target you instead. You may change your protective bond once per long rest. 

This armor has 4 charges. You may use 1 charge to cast Cure Wounds at 2nd level and 2 charges to cast Death Ward; the target of these spells must be the creature with your protective bond. You regain 1d4 charges at dawn. 

 

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, Fighter or Paladin, Str. 15 Required, Stealth Disadvantage

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