While wearing this amulet, at the beginning of each day you gain 1 random epic boon on the provided table (1d20). You lose any epic boon previously attained via this amulet when you gain another. The stones on this amulet change color and pattern depending on the boon and are listed alongside their corresponding boon on the provided table. If the amulet provides a boon you already have from something other than this amulet, reroll the table until you it gives one you do not have. If you already have all boons the amulet can provide, the amulet has no effect on you.
1. Boon of Combat Prowess/Brownish orange, opaque
When you miss with a melee weapon attack, you can choose to hit instead. Once you use this boon, you can't use it again until you finish a short rest.
2. Boon of Dimension Travel/White, cloudy transparent
As an action, you can cast the Misty Step spell, without using a spell slot or any components. Once you do so, you can't use this boon again until you finish a short rest.
3. Boon of Fate/Pale green, translucent with reflective flakes
When another creature that you can see within 60 feet of you makes an ability check, an attack roll, or a saving throw, you can roll a d10 and apply the result as a bonus or penalty to the roll. Once you use this boon, you can't use it again until you finish a short rest.
4. Boon of Fortitude/Very dark red, transparent
Your hit point maximum increases by 40.
5. Boon of High Magic/Bright aquamarine, transparent
You gain one spell slots equal to your highest spell slots(s). If you do not have any spell slots, you learn 1 cantrip from any class.
6. Boon of Invincibility/Gradient grays, very cloudy transparent
When you take damage from any source, you can reduce that damage to 0. Once you use this boon, you can't use it again until you finish a short rest.
7. Boon of Irresistible Offence/Bright yellow, translucent
You can bypass the damage resistances of any creature.
8. Boon of Luck/Banded dark green, opaque
You can add a d10 roll to any ability check, attack roll, or saving throw you make. Once you use this boon, you can't use it again until you finish a short rest.
9. Boon of Magic Resistance/Dark purple with black spots, opaque
You have advantage on saving throws against spells and other magical effects.
10. Boon of Peerless Aim/Dull black with white bands and spots, opaque
You can give yourself a +20 bonus to a ranged attack roll you make. Once you use this boon, you can't use it again until you finish a short rest.
11. Boon of Perfect Health/Green with red splotches, opaque
You are immune to all diseases and poisons, and you have advantage on Constitution saving throws.
12. Boon of Quick Casting/Blue-tinted white,oopaque with a reflective surface
Choose one of your spells of 1st through 3rd level that has a casting time of 1 action. That spell's casting time is now 1 bonus action for you. If you do not have any spells within that level range, this boon has no effect.
13. Boon of Recovery/Pink, cloudy transparent
You can use a bonus action to regain a number of hit points equal to half your hit point maximum. Once you use this boon, you can't use it again until you finish a long rest.
14. Boon of Resilience/Dark gray, cloudy transparent with bright orange flakes
You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.
15. Boon of Skill/Metallic with a rainbow sheen, opaque
You gain proficiency in all skills.
16. Boon of Fire Soul/Dark and bright orange and yellows with patterns resembling fire, translucent, warm to the touch
You have immunity to fire damage. You can also cast Burning Hands (save DC 15) at will, without using a spell slot or any components.
17. Boon of the Night Spirit/Black, cloudy translucent
While completely in an area of dim light or darkness, you can become invisible as an action. You remain invisible until you take an action or a reaction.
18. Boon of Truesight/Clear, looking through the stones has the same benefits of truesight
You have truesight out to a range of 60 feet.
19. Boon of Undetectability/the stones are entirely invisible
You gain a +10 bonus to Dexterity (Stealth) checks, and you can't be detected or targeted by divination magic, including scrying sensors.
20. Boon of the Stormborn/Dark gray, cloudy transparent with reflective cracks resembling lightning
You have immunity to lightning and thunder damage. You can also cast Thunderwave (save DC 15) at will, without using a spell slot or any components.
Notes: Healing, Teleportation, Damage, Buff, Movement, Exploration, Combat, Necklace, Jewelry
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