This magic Warhammer is made in the image of Bahamut, with a platinum head and a spike, it is adorned with platinum and golden engravings. You gain a +3 bonus to attack and damage rolls made with this Warhammer. When you hit with an attack roll using it, the target takes an extra 5d4 radiant damage.
While holding the Warhammer, you can use an action and speak a command word to cause the head to breathe golden yellow flames in a 90-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw. On a failed save, it takes 14d6 radiant damage. On a successful save, it takes half as much damage. Once this action is used, it can’t be used again until the next dawn.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Damage: Radiant, Bonus: Magic, Versatile, Push
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