Armor (plate), artifact (requires attunement by a This armor can only be attuned with the someone attuned with the sword. Upon trying to attune to the armor it will attach itself to the one trying to attune to it. They must make a CON Saving throw of 20 to successfully endure the pain of the armor impaling through the skin attaching itself permanently to the wearer.)

Armor Enchanted by the Great Demon that created the Sword of Astaroth. This armor was bestowed upon Astaroth many centuries ago to protect him from all forms of disadvantages. This armor makes his eyes glow purple, leaving that to be the only thing you see past the helmet and darkness. The armor has never damages for it constantly reforms and repairs itself from all damages.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Immunity: Charmed, Immunity: Bludgeoning, Piercing, and Slashing from Nonmagical Weapons, Immunity: Fire, Immunity: Exhaustion, Immunity: Paralyzed, Immunity: Unconscious, Immunity: Psychic, Immunity: Incapacitated, Immunity: Frightened, Immunity: Petrified, This armor can only be attuned with the someone attuned with the sword. Upon trying to attune to the armor it will attach itself to the one trying to attune to it. They must make a CON Saving throw of 20 to successfully endure the pain of the armor impaling through the skin attaching itself permanently to the wearer., Str. 15 Required, Stealth Disadvantage

narmstrong058

Comments

Posts Quoted:
Reply
Clear All Quotes