The Aetherhammer is a masterfully crafted light hammer, its sleek design evoking the elegance and precision of the Aether. The hammer's head is made of a rare, radiant metal that seems to shimmer with an otherworldly energy, while the handle is carved from dark, dense wood, inlaid with intricate runes that glow softly with a mysterious blue light.
When wielded, the Aetherhammer feels perfectly balanced, and it seems to hum gently in response to the user's movements. Upon closer inspection, one can notice that the hammer's head appears to be encased in a delicate, transparent field of energy, lending an ethereal quality to the weapon.
The Aetherhammer is not only a striking work of art but also a powerful tool in the hands of a skilled artificer. As its wielder grows in power and completes heroic deeds, the Aetherhammer will unlock new abilities, becoming even more formidable and versatile in combat.
Proficiency with a Light Hammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Melee Weapon Attacks, The Aetherwrench has a range of 20/60 feet when thrown. When you hit a creature with a ranged attack using the Aetherwrench, you can use your bonus action to deal an additional 1d6 force damage to the target. If you choose to deal the additional damage, the Aetherwrench will not automatically return to your hand this turn. You can use a bonus action to speak the command word and recall the hammer to your hand, unless you have used your bonus action to deal additional damage on a ranged attack this turn., Artificer, Damage, Combat, Light, Thrown, Nick
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