Armor (leather), legendary (requires attunement by a Fighter)
Forged by skilled artisans, the Animalistic Enhancement Armor was a desperate attempt to quell the ambitions of the Mad Tyrant, Belhorn. Crafted with meticulous precision, it was intended to sway him from his destructive path in the Great Conquest. Their plan failed, and Belhorn harnessed the armor to bolster his assault, further driving his conquest. Following its owner's demise, the armor vanished from historical records, entering into the realm of legend. As time passed, it resurfaced sporadically, offering assistance to the bravest and most driven warriors before disappearing again.
 
This suit of armor has a helmet shaped like a Hawk's head with yellow-tinted glass over the eyes and layers of crafted leather feathers. The shoulders are decorated with a Bull's head on each side with a metal ring through the nose. The breastplate has the image of a Wolverine on the front. The leather shin guards have small metal shields on the outer sides with enamel carvings of a Black Leopard.
 
The armor has 4 charges that reset on a long rest. As an action, you can expend one charge and touch one of the animal symbols to activate that animal for one minute. You can't have more than one animal active at once or use the same animal's power more than once per long rest. Any time an animal is deactivated before a minute has passed, you can use a bonus action on your following turn to activate another animal by expending 2 charges instead of 1.
 
Black Leopard: You gain the graceful movements of a black leopard, granting you the following benefits:
  • You gain advantage on Dexterity checks and saving throws.
  • While the black leopard is active, you can Dash as a bonus action.

Bull: You gain the strength of the mighty bull, granting you the following benefits:

  • You gain advantage on Strength checks and saving throws.
  • If you move at least 20 feet straight toward a target and then hit it with an attack on the same turn, the target takes an extra 2d8 bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Hawk: You gain the eyesight of a hawk, granting you the following benefits:
  • You gain advantage on Wisdom(perception) checks that rely on sight, and you can see up to 1 mile away with no difficulty, able to discern even fine details as though looking at something no more than 100 feet away from you.
  • While the hawk is active, you can use an action to cast Detect Magic, which lasts for the duration of the time the hawk is active.
  • This animal activates for 10 minutes instead of 1.
Wolverine: You gain the fighting tenacity of a wolverine, granting you the following benefits:
  • You regain 1d6 hit points at the start of each turn, as long as you have at least 1 hit point.
  • Any time you would drop to 0 hit points while the wolverine is active, you can use your reaction to drop to 1 hit point instead and deactivate the wolverine.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

Notes: DnD Beyond does not have the options required to make this work on the character sheet, so I'll leave that up to you in customizations., Fighter

Previous Versions

Name Date Modified Views Adds Version Actions
4/27/2023 12:26:40 AM
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4/27/2023 9:09:49 PM
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Derric

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