Weapon (dagger), rare (requires attunement)

This dagger's blade is made of obsidian, and its handle is wrapped in blood red leathers covered in runes. The black steel hilt curves up towards the blade giving it the appearance of a three taloned claw.

When attuned Bane’s Thirst has 3 charges, and you can spend one charge to cause the dagger to deal an additional 1d4 necrotic damage for 1 minute. Your targets hit point maximum is reduced by the amount of the necrotic damage dealt until they complete a short rest, and you gain temporary hit points equal to the necrotic damage dealt. As long as these temporary hit points last, and you have Bane's Thirst in your hand, you have advantage on all attack rolls made with Bane's Thirst.

The dagger regains 1d4-1 charges every midnight. 

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Necrotic, Damage, Combat, Finesse, Light, Thrown, Nick

Previous Versions

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5/19/2019 1:05:06 AM
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Item Tags: Damage Combat

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