This bag can hold creatures or humanoids in it with the amount varying. (See Table 1) . A creature takes up a number of slots depending on its size. Humanoids take up one more slot than the size chart says (See table 2). The bag always seems to open just enough for the creature to get in or out of the bag. In the bag, it is a paradise for all inside it as long as it is at or below the slots level. More creatures can be put in there, but bad things slowly start happening (DM discretion). All are magically compelled to not fight or kill any other creatures or humanoids in the bag or fight any other creatures or humanoids that live in the bag whether they be in or out of the bag. This effect will slowly wear off if the creature does not call the bag home. While the owner of the bag is in the bag they can freely communicate and understand all animals and humanoids inside the bag. It takes one action to pull a creature or humanoid from the bag or for the creature or humanoid to leave the bag of their own free will if the owner allows them to do so. You can put an unwilling creature in the bag with a contested Dex. Check.
Bag absorbing
There are multiple bags in the world and if you find another you can spend a cumulative 5 hours to combine them to increase the total creatures the bag can hold (2+2 = 4, 4+6 = 10, etc....). There is no limit on how many slots a bag can have. There is a chance that you will not be able to combine all the slots. Role a percentile dice on a 50 or higher you combine all the slots on a 49 or lower you only combine half the slots (round down). If creatures are in the bag that is not already yours (the bag you are trying to combine with your bag). The DM decides what you will need to do to be able to combine the two bags.
Animal handling
While you have this bag you can freely talk to the animals that live in the bag using “Speak with animals” the bag always comes with 3 charges no matter how many it had before you get it. No more no less. The bag has a max of 10 charges, and you can use one charge to cast “Speak with plants or Speak with animals” or 2 to cast “locate plants and animals”. The bag regains 1d4 charges at dawn each day. You have advantages on animal handling checks with creatures from the bag.
Table 2
|
Creature Size |
Slots |
|
Tiny |
½ |
|
Small |
1 |
|
Medium |
1 |
|
Large |
1 |
|
Huge |
2 |
|
Gargantuan |
3 |
|
Colossal |
4 |
Table 1
|
uncommon |
2 |
|
uncommon |
4 |
|
rare |
6 |
|
rare |
8 |
|
rare |
10 |
|
Super rare |
15 |
|
legendary |
20 |
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