Weapon (warhammer), legendary

One of a set of four weapons of Ascalon named after their creator. Legend has it that each of the four weapons was scattered in one of the cardinal directions after their creation. Each weapon taking the title of direction they were sent. Ascalon North (Warhammer), Ascalon East (Shortbow), Ascalon West (Shortsword), Ascalon South (Mace). Each weapon imbued with the powers of Ascalon who was said to have taken on and banished the dragon Tiamat from Faerun a millenia ago. Legend says that if you gather the set, you will be bestowed with the powers of Ascalon. 

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra 2d10 radiant damage.

While you hold the Warhammer, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have at least lv 10 in paladin or cleric class, the radius of the aura increases to 20 feet.

Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Magic, Damage: Radiant, Advantage: Saving Throws, Paladin, Damage, Combat, Warding, Versatile, Push

Item Tags: Damage Combat Warding

Dakduh

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