One of a set of four weapons of Ascalon named after their creator. Legend has it that each of the four weapons was scattered in one of the cardinal directions after their creation. Each weapon taking the title of direction they were sent. Ascalon North (Warhammer), Ascalon East (Shortbow), Ascalon West (Shortsword), Ascalon South (Mace). Each weapon imbued with the powers of Ascalon who was said to have taken on and banished the dragon Tiamat from Faerun a millenia ago. Legend says that if you gather the set, you will be bestowed with the powers of Ascalon.
This magic weapon has 6 charges. While holding it, you can use a bonus action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.
The mace has a +2 to hit and regains 1d6 expended charges daily at dawn.
Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Frightened, Damage, Control, Debuff, Combat, Sap
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