Armor (padded), legendary (requires attunement by a This armor's properties have no effect unless you are attuned to it.)

While wearing this armor, you can use your action to call wisps of negative energy from the negative planes and change the armor. You must make a DC 15 Charisma saving throw after using your action. On a fail, this ability has no effect. On a success, the wisps of energy bond to your armor and change the physical material into any armor that is not a magic armor for 1 hour. You obtain the full AC, and must abide by other limitations as well that the armor provides(with the exception of the padded having no disadvantage on stealth). This armor may not turn into a shield.

Padded armor consists of quilted layers of cloth and batting.

Notes: This armor's properties have no effect unless you are attuned to it., Stealth Disadvantage

RoondarFolkor

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