This is an ancient +3 maul used by some of the most powerful warlords alive. This weapon deals 2d12 Bludgeoning plus 3d8 Force damage as a huge blast of pressure overwhelms the target. Along with that this maul has a few spells stored in it. Haste(self only), Branding Smite(5th level), Hunters Mark, Spiritual Weapon(7th). You can cast all of these using 1 of 6 charges the weapon has. Along with this, any creature hit by this maul must succeed a DC 15 Constitution saving throw or be knocked prone and have to spend 3/4 of their movement to get up or 10 feet if they have the athlete feat. This ignores immunity to the prone condition. You gain back all charges on a long rest.
Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Damage, Combat, Heavy, Two-Handed, Topple
Comments