Wondrous Item, very rare
The cell has 10 charges for the following properties. It regains 1d4 expended charges daily at dawn.
Actions
You can use an action to expend 1 or more of the cells' charges to cause one of the following effects, using your spell save DC if a save is required. If you have no spell save DC it uses 12+your proficiency bonus.
- Take a deep breath, 1 charge: Restore 1d8 hit points
- Gust of wind, Up to 4 charges: All creatures within a 15 ft. square in front of you must make a strength save or be pushed back 10 ft. per charge expended
- Slow Descent, 3 or more charges: Negate up to 60 ft. worth of fall damage. You can expend more charges negating 10 ft. more of fall damage per charge expended
- Propulsion, 4 or more charges: Propel yourself 40 ft. in a straight line, flying a further 10 ft. per additional charge used
- Controlled Release, 1-10 charges: Release air to accomplish something not listed here. Charge cost and exact effects determined by DM
Notes: Utility, Container
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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5/16/2023 7:13:48 PM
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21
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0
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1
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Coming Soon
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5/16/2023 7:28:47 PM
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10
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0
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1.1
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Coming Soon
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