This hammer is the culmination of years of research, but it is far from perfect. When gripped, it hums with a malevolent frequency.
While attuned to the Aspect Mallet, you may attempt a Ritual of Absorption on any creatures that reach 0 hit points while embedded with an Aspect Spike. The ritual takes 10 minutes to complete and requires no additional material components. To attempt the ritual, you must make an Intelligence (arcana) check against the DC’s detailed in the table below. On a success, the Aspect Spike will absorb traits or abilities from the impaled creature. On a failure, the Aspect Spike fails to absorb any traits of the targeted creature. Upon either outcome, the Spike is removed and cannot be used on the same creature again.
DC 35 - The Spike absorbs any 1 trait, feature, or ability score from the targeted creature and becomes a Plangent Aspect Spike
DC 25 - The Spike absorbs any 1 trait or feature from the targeted creature and becomes a Plangent Aspect Spike
DC 15 - The Spike absorbs any 1 trait from the targeted creature and becomes a Resonant Aspect Spike
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Versatile, Push
Previous Versions
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5/16/2023 7:31:24 PM
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Coming Soon
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