You have a +2 bonus to attack and damage rolls made with this magic weapon.
A hammer covered in the sinew of an eldritch god featuring the Eyes of the god Ehakul. The wielder of this hammer is given a +1 to AC as they are enveloped in the muscle fibers of a god. The plate armor they are wearing begins to take on a new purple, biological aesthetic and this weapon deals 2d6 psychic damage instead of the normal bludgeoning damage.
Zakriel's Boon: This weapon has been imbued with greater eldritch energy by its original smith, it can be wielded in one hand and the user is covered in eldritch energy and given great powers because of it. The wielder is granted 60ft of true sight due to four additional eyes appearing on the face of the warrior.
Cursed: You have disadvantage with attack rolls made using other weapons than this. Upon wielding another weapon the user must make a dc 17 constitution save or be lashed out at by the weapon, physically prying the new eyes from their head. If the user fails they will be blinded for 1 hour and this can not be removed from healing effects such as greater restoration.
Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Sense: Truesight, Bonus: AC Max Dex Modifier, Requires a wielder of extraordinary strength and will. , Damage, Combat, Heavy, Two-Handed, Topple
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