Arkanotanas are blades from a far-flung age and can sometimes be found in the lairs of sphinxes that have traveled through time.
The item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of electrical force to spring into existence, or make the blade disappear. The sword's crackling blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the arkanotana.
You gain a +2 bonus to attack and damage rolls made with this magic weapon, which deals lightning damage instead of slashing damage. When a creature made of metal or wearing metal armor is hit by the sword, it takes an extra 1d6 lightning damage. When the sword deals this extra lightning damage, you can choose to shock the target. A shocked target's speed is reduced by 10 feet until the start of your next turn, and it can't take reactions for the duration. Once the sword shocks a creature in this way, it can't do so again until the start of your next turn.
The weapon runs on a power source that's fueled by magic. The blade can persist for up to 1 hour before the power source is empty. Deduct the time it persists in increments of 1 minute from the power source's total time. You know how much remaining time the source has while holding the weapon. Any creature can use an action to expend a spell slot level of 1st level or higher into the power source, adding to its total remaining time, by touching the sword as the spell slot is expended. The power source regains a number of minutes of power equal to the spell slot level that was expended into it. When found, an arkanotana has 3d20 minutes of power remaining.
All credit for the creation of this item goes to The Griffon's Saddlebag.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Damage, Combat, Versatile, Sap
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