Wondrous Item, legendary

An Ancient Warhead from a lost civilization, forgotten cause of the god’s domains overshadowing humanities past power. Either a 5ft radius cube warhead or t a suitcase sized bomb of untold devastation, this item pertains different forms for different occasions, most notably as said; the cube and the suitcase, or the dull and old large un-portable bomb made of steel.

An Item chosen size width by its creator that can be detonated, must be activated via tinkerer’s check every turn for the next minute. A creature must make a DC 20 Tinkerer’s Check each turn for the next 1 Minute to activate the item. If the creature fails three times within the minute the creature must redo the process of activating the item all over again. Once activated the creature may choose a time between 1 to 10 minutes into the future for when the item detonates. once detonated it creates a 12 mile wide thermonuclear fireball sphere with an additional 12 mile blast radius sphere. All creatures in the fireball with a hit dice amount of 10 or lower are immediately turned to dust with anything having a hit dice of 11 or higher that survives the blast just make a DC 25 Constitution Saving Throw or Take 50d20 Fire and Force damage on a failed save, or half as much damage on a successful one. This damage ignores and or bypasses resistance and immunities to Fire and Force Damage. Creatures beyond the 12 mile fireball radius but still within 12 miles of the fireball’s epicenter must make a DC 20 Constitution or Take 30d20 Fire and Force damage on a failed save, or half as much on a successful one. This damage ignores or bypasses resistance and immunities to Fire and Force Damage. All creatures within the the fireball’s radius and the blast radius must also make a DC 25 Constitution Saving Throw or be blinded, deafened, and stunned or just blinded if they are looking directly at the fireball until they are cured by a spell that removes said conditions. Creatures reduced to 0 by this explosion are obliterated including with all their nonmagical and common magical equipment, all other magical equipment are unharmed. All land within 50 miles of the explosion becomes inhospitable for life in a way the dm chooses for the next 10d100 years.

Notes: Consumable

Item Tags: Consumable

Daurgothoth1

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