Weapon (shotgun), unknown rarity (requires attunement by a Spending a long rest to investigate it)

To those who are not attuned, they cannot fire the weapon. In order to gain attunement, you must spend a long rest learning how it functions

Those who are attuned know its secret, however: It is an alien shotgun, which fires a wave of plasma at your enemies!

This weapon has 4 charges. You may expend a charge to fire a shot at an enemy. You may spend a Reload action to restore all spent charges.

This weapon deals Radiant damage instead of Piercing. This gun fires in a 15ft cone in front of you, dealing damage to everything inside.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Damage: Radiant, Spending a long rest to investigate it, Damage, Combat, Range, Two-Handed, Ammunition (Firearms), Reload, Push

Item Tags: Damage Combat

Daretube24

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