Weapon (revolver), legendary

You have a +1 bonus to attack and damage rolls made with this magic weapon. Upon a Kill your next 6 shots deal an extra 3d12 damage. Upon a Crit deal 2d4 extra radiant damage 

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage: Radiant, Damage: Piercing, Damage, Combat, Range, Ammunition (Firearms), Reload, Sap

Item Tags: Damage Combat

A_spear_and_magic_helmet

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