Ring, rare

Increases wisdom by +4.

Curse: The character cannot be convinced by any means that magic exists. They rationalize magical events away by using insane, impossible logic. Make a wisdom save (DC17) once magic is used, on a fail player is confused. (Once per day) 

An affected target can’t take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn. d10 Behavior 1 The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn’t take an action this turn. 2–6 The creature doesn’t move or take actions this turn. 7–8 The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. 9–10 The creature can act and move normally. At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

Notes: Bonus: Wisdom Score

brettdowse92

Comments

Posts Quoted:
Reply
Clear All Quotes