This greatsword has a silvery-red blade. The hilt’s crossguard looks to be similar to a downward pointing claw of a vulture or some other large bird of prey. While attuned to this weapon, the wielder knows the cantrip Control Flames. Additionally, you can use a bonus action once per day to speak the sword’s command word, causing flames to erupt from the blade for 10 minutes. The flames shed bright light in a 40-foot radius and dim light an additional 40 feet. While the sword is ablaze, it deals an extra 1d6 fire damage to any target it hits. You can use another bonus action to quench the flames, or they go out when you drop or sheathe the sword.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Damage: Fire, Heavy, Two-Handed, Graze
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