Weapon (warhammer), rare (requires attunement by a requires attunement, 1 hour)

You have a +1 bonus to attack and damage rolls made with this magic weapon.

 It can be used as either a warhammer or a war pick, both with the versatile property.

In addition the weapon can hold up to 4 charges and gains 1 charge every time the wielder kills an enemy. The wielder can expend a charge during an attack in order to add 2d4 random damage.

Roll a d8 on the following table to determine the random damage.

1 - Acid

2 - Cold

3 - Fire

4 - Force

5 - Lightning

6 - Poison

7 - Psychic

8 - Thunder

Proficiency with a warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Magic, The wielder can expend a charge during an attack in order to add 2d4 random damage., requires attunement, 1 hour, Damage, Combat, Versatile, Push

Item Tags: Damage Combat

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