When thrown it travels 10 ft then rips a hole in the fabric of reality "blinking" out of existence and reappearing 10ft behind the target before striking them in the back. If the dagger hits its mark, it blinks again and reappears in the wielder's hand.
The first time an opponent is attacked who has not seen the trick before, the attack is made with advantage.
The dagger can travel 60ft without disadvantage (It only travels 20ft).
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage: Piercing, Bonus: Magic, Finesse, Light, Thrown, Nick
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