Staff, rare (requires attunement by a an Artificer)
This item takes on the form best needed by the wielder. A green hue over takes the crystal within, emanating a calm aura. This weapon can be attuned in 10 minutes.
This weapon has 10 charges that recharge 1d6+4 at the end of a long rest with a Tinker's Tools check (DC 15). You can spend charges of the staff to cast these spells;
Cure Wounds: 1 Charge
Mass Healing Word: 3 Charges
Mass Cure Wounds: 5 Charges
Revivify: 10 Charges and roll a d20. On a 1, the staff loses all magic, becoming inert.
Notes: an Artificer
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