This beautifully crafted ring, created by the Lord Of Source during the age of Calamity, empowers those who wield it; if it finds the wielder worthy. If a creature attempts to attune to this ring and is not a sorcerer, the creature must make a DC 30 Wisdom saving throw. A creature can attempt to attune to this item once in its lifetime. On a fail, the creature falls unconscious, unable to wake for 1d12 months. While the creature is unconscious, its spirit wanders the Ethereal Plane, unable to return to its body. While on the Ethereal Plane, the soul cannot interact or communicate with creatures, not of the same plane. This ring recharges all expended charges on a long rest.
- You gain a +3 bonus to spell attacks, and your spell DC is increased by 2.
- You have advantage on saving throws and spell attack rolls.
- You gain a +2 bonus to AC and become resistant to all damage.
- You gain the "War Caster" or "Keen Mind" feat; choose when you attune to this item.
- When you cast a spell of 7th level or lower, you can expend a charge of this ring and cast the spell without expending a spell slot.
Fated Revelation. The full magic of Annulum can be called out in one world-shaping ability. As an action until the next long rest, you use the following abilities once. After using any of the following effects, this ring loses all magical properties for 1d20 years.
- You can ask the DM one question about a creature, location, magical item, or piece of lore, and you learn all the essential information about the subject.
- You gain insight into any significant threat, if any. You learn when you will encounter this creature, the forces this creature controls, any essential locations to the creature, and the creature's goal.
- In combat, for the next minute, you can decide the fate of all creatures. You determine whether a creature's weapon or spell attack, ability check, or saving throw success or fail, forgoing the die rolls. Once during this ability, you can cause a critical success or failure.
Sentience. Annulum is a sentient Lawful Good ring with an Intelligence of 30, a Wisdom of 20, and a Charisma of 10. It can speak, read, and understand all languages. In addition, Annulum can communicate telepathically with any character that carries or wields it.
Personality. Annulum speaks with a gentle yet powerful tone, and if the relationship between him and the wielded is good, he will offer wise advice to assist the wielded. The ring's purpose is to maintain fate, keeping the nexus that binds all things safe from harm no matter the sacrifice. Annulum dreams that he will soon be reunited with his other half, Gladius; he knows this will happen, so we wait patiently until the fates call him to action.
Notes: Bonus: Spell Attacks, Bonus: Spell Save DC, Resistance: All, Advantage: Saving Throws, Bonus: Armor Class, Advantage: Spell Attacks, Sorcerer, Wizard, Bard, Warlock, or Artificer
Previous Versions
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12/24/2021 10:29:30 AM
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12/29/2021 6:13:43 AM
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1/15/2022 5:01:13 PM
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5/6/2023 4:54:36 PM
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5/6/2023 5:10:54 PM
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5/6/2023 6:29:51 PM
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5/12/2023 10:01:38 PM
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5/12/2023 11:24:07 PM
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5/23/2023 3:52:06 AM
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