Weapon (halberd), artifact (requires attunement)

You have a +2 bonus to attack and damage rolls made with this magic weapon.

When you hit a creature with an attack made by this weapon for the first time each turn, that creature suffers an additional 1d8 force damage and must succeed on a DC15 STR save or have its speed reduced by half until the start of your next turn.

Abyssia is a sentient weapon of chaotic neutral alignment, with an Intelligence of 12, a Wisdom of 2, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet.

Abyssia's personality drives its wielder to bring balance to the night sky by any means necessary. Her ultimate goal is to bring the devourer back to its full presence within the celestial pantheon.

Proficiency with a Halberd allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage, Combat, Heavy, Reach, Two-Handed, Cleave

Item Tags: Damage Combat

Drewbaccaa

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