One of the masks of the ancient Artorians, legendary construct-like warriors that were created by The Sin of the Mind and bless by the god of war Khalament, and the precursors to the modern Warforged. Even when removed from its body the power of the Artorian's mask still radiates through it as if the spirit of the Artorian still inhabits it. While wearing the mask the wearer will fall into a sort of stasis as the spirit of the Artorian takes over the body for 1 hour. After this hour the mask will become dormant for another 10 minutes before the wearer can interact with it again. When the wearer interacts with the mask after 10 minutes the spirit inhabiting it will speak to the wearer, the personality of the spirit will vary. While attuned and bonded with the spirit of the mask the wearer can invoke the spirit's power as a bonus action.
Charges: Artorian Masks have 10 charges that can be used to it's spells. However, the mask must have at least one unused charge in order to summon it again. Artorian Masks regain all their charges the next dawn.
Invoking the power of the mask the wearer will gain the following benefits.
1. +2 in armor class
2. +1 to saving throws
3. +2 to weapon attack rolls
4. Resistance to non-magical physical damage
5. Immunity to the Frightened condition.
5. The Following Spells:
Darkvision - 1 charge
Misty Step- 1 charge
Fear- 2 charges
Freedom of Movement- 3 charges
Disintegrate- 4 charges
Sentience. All Artorian Masks are a sentient item of any alignment with an Intelligence of 16, a Wisdom of 15, and a Charisma of 13. It perceives the world through your senses. It communicates telepathically with you and can speak, read, and understand any language it knows (see “Random Properties” below).
Random Properties. An Artorian Mask has the following properties:
Languages. The Artorian Mask knows Common, Celestial, and 1d6 additional languages chosen by the DM. If a docent knows fewer than eight languages, it can learn a new language after it hears or reads the language through your senses.
Skills. Artorian Masks have a +7 bonus to all of the following skills; Arcana, History, Religion, and Survival
Personality. As mentioned previously there can be more then one Artorian Mask and each one has its own personality as if it were a person. The Personality of any Artorian Mask is decided by the DM.
Side Note: There wearer of the mask may also have the mask become hidden when the spirit is not invoked.
Notes: Immunity: Frightened, Bonus: Armor Class, Bonus: Saving Throws, Resistance: Bludgeoning, Resistance: Piercing, Resistance: Slashing, Bonus: Melee Weapon Attacks, Bonus: Ranged Weapon Attacks, Buff, Combat, Cursed, Headwear, Sentient
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