Weapon (greatsword), legendary (requires attunement)

A massive executioner sword, rounded at the tip but sharp as steel can be at the edges. Its center forged of strong black steel with runes carved down the middle of it in thin scrolling text.

Attack and damage rolls gain a +1, additionally damage with this weapon is considered magical for the purposes of resistance.

This sword is charged by the torment of its victims. The wielder may deal an extra 1d8 necrotic damage on melee attacks. The wielder increases their HP equal to half of the necrotic damage dealt. If the attacker scores a critical hit, then they gain HP equal to the full amount of all necrotic damage dealt that turn.

Attunement: At night, the longsword will telepathically inform its new owner of its thirst for blood. In order to attune to this sword, a player must behead a living creature (score a kill with a critical hit). Add the 2d8 necrotic die rolled from the sword to the players' maximum HP as long as they are attuned to this sword.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Heavy, Two-Handed, Graze

Previous Versions

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5/24/2023 9:08:39 AM
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