Potion, rare

This viscous black liquid swirls with veins of silver and smells of fresh-cut grass and cigars. On the pallet, it has a rich molasses and anise profile with a cool burn on the way down. Heavily sought after by tradesmen Aldanian Liquor fetches a hefty price for its incredibly high alcohol content (upwards of 180 proof) despite its unique flavor profile and its scarcity.

Aldanian Liquor ignores resistance/immunities to poison. Once drunk, the user must make a DC17 CON save. On a success, the character gains a +2 to charisma ability and skill checks (This effect does not stack). On a failure, the character experiences vivid hallucinations and is compelled to take another drink. On a critical failure, roll a d100 on the table below.

01–20 The character retreats into his or her mind and becomes paralyzed. The effect ends if the character takes any damage.
21–30 The character becomes incapacitated and spends the duration screaming, laughing, or weeping.
31–40 The character becomes frightened and must use his or her action and movement each round to flee from the source of the fear.
41–50 The character begins babbling and is incapable of normal speech or spellcasting.
51–60 The character must use his or her action each round to attack the nearest creature.
61–70 The character experiences vivid hallucinations and has disadvantage on ability checks.
71–75 The character does whatever anyone tells him or her to do that isn’t obviously self-­destructive.
76–80 The character experiences an overpowering urge to eat something strange such as dirt, slime, or offal.
81–90 The character is stunned.
91–100 The character falls unconscious.

Notes: Movement, Utility, Consumable

Item Tags: Movement Utility Consumable

Burbycast

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