Wand, very rare (requires attunement by a Sorcerer)

This small, shimmering crystal shard is infused with the raw essence of wild magic. It hums with chaotic energy, emanating an ever-shifting glow.

Properties:

  • Wild Magic Resonance: While attuned to the Arcane Nexus Shard, the sorcerer gains advantage on saving throws against being charmed or frightened.
  • Arcane focus: The Sorcerer can use the shard as an Arcane focus.

Chaos Infusion: Adds 1 Charge. The Arcane Nexus Shard can absorb chaotic magic energy. Whenever the sorcerer triggers a Wild Surge, they can choose to channel the excess chaotic magic into the shard before they know the outcome. For each Wild Surge roll, the shard absorbs the energy, storing it for later use.

Surge Release: Cost 3 charges. As an action, the sorcerer can release the stored chaotic magic energy from the shard, causing a powerful surge of wild magic. The sorcerer can choose any effect or spell on the Wild Surge table, the chosen effect affects the sorcerer's current target or a point within 30 feet, as determined by the surge result.

Healing Surge: Cost 1 charge. As a bonus action, the stored wild magic heals the Sorcerer by 1d12.

Surge Conversion: Cost 1 charge. Convert one charge into a sorcery point

Notes: Sorcerer

DaneFive

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