A thrusting sword once carried by a champion in a time before the Divine war.
The wielder has a +1 bonus to attack and damage rolls made with this magic weapon. The weapon has 4 charges and regains 1d4 charges per day. You use the charges in the following ways while holding it.
You can spend 2 charges to cast Freedom of Movement as a reaction action.
You can spend any number of charges to make a Ranged Weapon Attack: range 20/60 ft., one target. Hit: 2 (1d4) piercing damage per charge spent.
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, cool hangout sesh with it during a long or short rest., Damage, Combat, Finesse, Vex
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