Antimagic. Once per long rest you can speak the blades command word, causing it to gently glow. After one hour it returns to its dormant state and cannot be activated again until after a long rest. While the blade is glowing it gains three charges, when you hit with a melee attack using the sword, you can expend 1 charge to cast dispel magic at 5th level against the creature/object it strikes.
Parry. As a reaction, when targetted by a spell you can see, you can expend 1 charge to cast dispel magic at fith level against the effect. Also, you must roll a d20 when taking this reaction, on a 2-19 the spell is targeted by the dispel magic like normal. On a 1 the blade misses the spell and takes no effect, still loosing the charge. Lastly, on a 20 the blade reflects the spell back at the caster, dealing the maximum damage the spell can do.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Versatile, Sap
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