While attuned to the umbrella it functions as an arcane focus. This creation of science and magic is inherently unstable and prone to malfunction, because of this, you gain one random (or chosen by the DM) minor beneficial and one minor detrimental property.
While attuned to this weapon you gain a +2 to your spell attack bonus, save DC, and intelligence.
As a bonus action, you may attempt to force the umbrella open using arcane might. You make a DC 20 intelligence saving throw, if you fail you are blasted back 15ft by the umbrella snapping shut and if you collide with a wall or another creature, you take 3d6 bludging damage. If you succeed, you gain a +4 to your AC. If you have the umbrella open for more than 1 minute, you gain an indefinite madness, either randomly or chosen by the DM.
This weapon has 40 charges which regenerate at dawn. You may cast any spell you know expending a number of charges equal to the spell's level. When you do so, you must roll on the wild magic surge table.
You may cast the following spells once a day each: Sun Beam, Darkstar, and Reality Break. Casting these spells does not require concentration or components.
This weapon has one special charge which regenerates at dawn. You may expend it to cast one of the following spells, but when you do so, you must roll a d20, and on a 1 you are teleported to a random(or chosen by the DM) plane of existence: Time Stop, Time Ravange, Ravenous Void. Casting these spells does not require concentration or components.
Notes: Spellcaster
Previous Versions
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9/11/2022 11:56:58 PM
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5/27/2023 4:10:30 AM
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