Potion, rare
This potion's chunky red liquid glimmers and jiggles when agitated. It is contained in a thick glass cylinder that is sealed by a stranger rubbery cap that is impossible to remove. (Is that an errant hair adhered to this strange supple nub?)
To drink this potion, its contents must be sucked out.
Roll a Strength Check to suck out as much magical liquid as possible.
Healing amount increases depending on the suck roll:
- Roll 1-7 - Heal 1d4+2
- Roll 8-16 - Heal 2d4+2
- Roll 17+ - Heal 3d4+2
The potion’s enchantment is expended after a single suck and the remaining contents become inert.
Notes: Healing, Consumable
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