The Blazing Eye takes the place of the user's eye, and fuses to the user's head over, the course of 10 minutes, either turning flesh into metal, or fusing metal to metal.
This eye allows the user to see twice their normal range, including darkvision, truesight, blindsense, and tremorsense. If the user doesn't have these senses, they receive 30 feet of each sense they do not have.
This eye has 1d6 charges. They can use these charges to gain advantage on insight, perception, investigation, and attack rolls. These charges reset once per dawn, unless an artificer resets the eye. The number of charges is permanent, unless reset by an artificer.
The user can use one of these charges to deal 1d10 fire damage to a single target with a normal range of 50 feet and a long range of 150 feet.
Notes: Damage: Fire
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