A weapon made famous by a well known sect of assassins, usually carried on the underside of the forearm.
This weapon functions as a normal +1 magical dagger, with the added benefits that you may draw/stow it as part of your attack action, and perception/investigation checks made to find/notice this weapon on a person are made with disadvantage.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Thrown, Nick
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