Range 60/90
Damage 3d6 piercing
Properties Ammunition (Firearms), Range, Reload, Two-Handed
Unload Clip: DC 14 Dex Save to unload remaining bullets in a 60 ft. cone, up to 12d6 piercing damage. First enemy takes the brunt of the damage, if this enemy dies than any roll over damage goes to the next enemy in range.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Damage, Combat, Range, Two-Handed, Ammunition (Firearms), Burst Fire, Reload, Slow
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