This big brown bull whip looks well used.
You gain a +1 bonus to attack and damage rolls made with this magic whip.
When you make an athletics or acrobatics check to climb or jump you may gain advantage on the roll by using the whip to grab on to something. Once used, this ability can’t be used again until the next dawn.
Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Damage, Combat, Finesse, Reach, Slow
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