Weapon (crossbow, hand), artifact

This set of 12 arrows does not require a bow to be fired; instead when summoned, they hover around the user of the amulet and can be used as a burst weapon. As a bonus action, a creature can make attacks with two arrows at a time. The creature can do this six times before having to re-conjure the weapon. You have a +3 bonus to attack and damage rolls made with these arrows and each one does an additional (2d6) radiant damage.

Arrow Swarm - as an action, the creature using the amulet can conjure all 12 arrows and fire them all at once. The arrows are shot in a 30-foot cone in front of the creature and anyone inside of this cone must exceed a DC17 dexterity saving throw or take (8d8) piercing and (4d6) radiant damage or half as much on a successful save. 

Proficiency with a Hand Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Damage, Combat, Ammunition, Light, Loading, Range, Vex

Item Tags: Damage Combat

Evilllll

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