The Jumper Pack takes the fuses to the user's back, over the course of 10 minutes, either turning flesh into metal, or fusing metal to metal.
This jumper pack allows the user to fly for 12 hours, regaining 6 hours per day of non-use.
by projecting magical fuel behind the user, this jumper pack gives the user a fly speed of 25 ft. It can be set into overcharge, and give's the user 50 ft of flight speed, but cannot be used again for 7 days. This jump pack is silent, and cannot be detected by any means. However, it cannot be used by a user affected by any invisibility spell or affect that would obscure other's ability to see them. Once the jumper pack runs out of flight time, the user begins to fall at a rate of 30ft per second
This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
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