Weapon (dagger), legendary

A celestial once fluttered its wings over a commonwealth, basking in the dew and draft. It enjoyed the peaceful time it spent in the air and clouds so fruitfully, that it gifted a feather to the ground below. During the feathers slow falling contact to the earth, it transformed into a forever sharp weapon of goodness.

This +3 magical dagger deals Radiant damage and creates a 10ft aura around the wielder which protects them from Fiends and Beasts.  If a hostile Fiend or Beast enters the 10ft aura, it must roll a Wisdom DC16 Saving Throw. Failing causes the creature to take 10d6 Radiant damage and is becomes Blinded for 1 minute.  

Archandel has 3 charges; You may use 1 charge and give any creature within the 10ft aura 15 temporary hit points. Any used up charges return at the next new dawn.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Replace Damage Type: Radiant, Bonus: Temporary Hit Points, Damage: Radiant, Blinded, Finesse, Light, Thrown, Nick

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3/26/2026 11:11:29 PM
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