This unique weapon seems to be older than you realize. A dull blade made of some strange foreign metal seems magically sharp, though physically dull. The strange runes on the hilt resemble an unfinished pyramid with an eye inside of an Egyptian Anhnk. Faint wings can be seen floating behind the unfinished pyramid.
While attuned to this item, the dagger provides the following benefits.
- +1 to intelligence
- +2 to all attack and damage rolls.
Once per day the attuned player can choose from of the following:
- Re-write the damage dealt from an aggressive spell by one dice level, (i.e. 1d6 to 1d4), as a reaction.
- If presented with a Wizard's book, the player can cut out any spell and create a scroll of the spell for later use. The scroll does not disappear after the first casting and can be cast twice.
- If struck with the dagger, the attuned player can forego dealing damage and instead use up one of the target's spell slots or legendary resistance.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Bonus: Intelligence Score, creature born with Zahair Blood, Damage, Combat, Finesse, Light, Thrown, Nick
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