AK-47 rolls 5d20 to hit and if you roll an even number you may use 1d4 to roll for damage for each d20 that got an even number above 10. This damage is piercing and the attack will have an advantage if the enemy is wearing no armor or has natural armor-like skin. This roll-to-hit chance is applied to all die and if you roll a natural 20 then you automatically deal 6 points of piercing damage though if you roll a natural 1 you deal no damage. This weapon is a firearm and those not benefit from any class rerolls or strengthens unless they have proficiency with firearms.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: The Ak-47 can be attuned by all classes except the druid and ranger., Range, Two-Handed, Ammunition (Firearms), Reload, Sap
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